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NPC Factions

RUST

Rustborn

Faction Overview

The Rustborn are what happens when a ship stops being a vehicle and becomes an inherited problem.

Their ancestors left Sol aboard an aging industrial transport that had already spent decades hauling machinery, reactor components, and refined metals before anyone attempted to turn it into an interstellar colony vessel. It was never elegant. It was never intended to carry a civilization. By the time it reached Epsilon Eridani, almost nothing aboard remained exactly as its designers had built it.

Bulkheads had been reinforced with plates cut from unused machinery. Entire ventilation trunks had been rerouted through former cargo spaces. Pressure doors had three different generations of actuators attached to them. Conduits ran openly along ceilings because nobody trusted anything buried behind a sealed wall. Components from dead systems had been machined into parts for systems their manufacturers never imagined.

And it worked.

The Rustborn survived nearly ninety years aboard a vessel that engineering models said should not have survived half that long.

Today they are regarded as some of the finest repair crews, industrial mechanics, pressure-hull workers, and improvisational engineers in Epsilon. Give a Rustborn technician proper replacement parts and they will probably use them. Give them the wrong parts, a damaged cutting torch, half a pressure suit, and six hours before the reactor coolant freezes, and they will probably still solve the problem.

Their ships are ugly, externally reinforced, covered in replacement plating, radiator extensions, patched armor, temporary-looking conduits that have been permanent for forty years, and handwritten maintenance markings.

They are extraordinarily difficult to kill.

They are also suspicious of anything that looks too perfect.

To a Rustborn, polished decks, concealed machinery, proprietary components, spotless engine rooms, and sealed maintenance panels do not signify quality.

They signify that nobody has discovered what is wrong with it yet.


Major Characters

Age
58
Role
Foreman-Captain of the Stalwart
Born
Aboard the Stalwart

Irena Kowalczyk

Background

Irena began as a coolant-system apprentice and spent most of her adult life in heavy maintenance. She became politically important after coordinating repairs during a reactor emergency that forced nearly a quarter of the ship into evacuation shelters.

Personality

Calm, methodical, difficult to intimidate, and deeply uncomfortable with ceremony. She listens carefully but expects decisions to eventually produce physical results.

Motivation

Transform the Yard into a permanent industrial settlement before the Stalwart becomes impossible to sustain.

Relationships

Respects Sjoerd Terpstra but increasingly considers him an obstacle. Trusts Nadeesha Perera more than almost anyone. Frequently clashes with Tarmo Vask over salvage policy.

Age
72
Role
Chief Systems Keeper
Born
Aboard the Stalwart

Sjoerd Terpstra

Background

Sjoerd has spent fifty-four years working on the Stalwart's power and propulsion systems. Nobody alive understands the ship's accumulated modifications better.

Personality

Patient with machinery and considerably less patient with people. He believes many younger Rustborn mistake convenience for progress.

Motivation

Keep the Stalwart operational indefinitely.

Relationships

Former mentor to Irena Kowalczyk. Increasingly hostile toward the New Alloy reform movement. Protective of younger technicians who demonstrate genuine skill.

Age
33
Role
Structural Engineer and New Alloy organizer
Born
Aboard the Stalwart

Lio Bassi

Background

Lio became famous among younger Rustborn after designing a new pressure module rather than repairing a damaged forty-year-old one. The replacement required less material, less maintenance, and performed better.

Traditionalists hated it.

It is now used throughout the Yard.

Personality

Brilliant, impatient, sarcastic, and intensely proud of Rustborn engineering while simultaneously believing Rustborn culture has become trapped by its own mythology.

Motivation

Prove that being Rustborn should mean knowing when to build something better, not preserving everything forever.

Relationships

Regularly argues with Sjoerd Terpstra. Irena quietly supports some of his projects. His older sister considers his politics embarrassing.

Age
49
Role
Director of Medical Systems
Born
Aboard the Stalwart

Dr. Nadeesha Perera

Background

Nadeesha inherited a medical infrastructure assembled from equipment produced by more than a dozen manufacturers across almost a century.

She has kept it functioning through ingenuity and increasingly aggressive improvisation.

Personality

Controlled, practical, compassionate, and entirely unimpressed by cultural arguments that interfere with patient care.

Motivation

Modernize Rustborn medicine before aging equipment begins killing people who could easily have been saved.

Relationships

Close confidante of Irena Kowalczyk. Constantly fights the industrial councils for resources. Has developed an unlikely friendship with Lio Bassi.

Age
44
Role
Breach Chief and commander of external-response crews
Born
Aboard the Stalwart

Tarmo Vask

Background

Breach crews handle decompression, hull damage, dangerous salvage, external fires, collapsed structures, and situations where normal maintenance procedures have already failed.

Tarmo has spent twenty-three years doing work where hesitation kills people.

Personality

Decisive, courageous, territorial, and prone to treating negotiation as a dangerous delay.

Motivation

Secure enough ships, equipment, and material that the Rustborn never again depend upon outsiders for survival.

Relationships

Loyal to Irena but believes she compromises too often. Distrusts Giles Brack. Widely admired among younger industrial crews.

Age
37
Role
External Trade Representative
Born
Aboard the Stalwart

Giles Brack

Background

Giles volunteered for diplomatic work almost immediately after arrival and has spent more time aboard foreign stations and ships than nearly any other Rustborn.

He learned quickly that other factions do not negotiate the way Deck Councils do.

Personality

Charming, adaptable, perceptive, and occasionally regarded as suspiciously well dressed by Rustborn standards.

Motivation

Integrate the Rustborn into the Epsilon economy before isolation turns their independence into irrelevance.

Relationships

Trusted by Irena, disliked by Tarmo, and frequently accused by traditionalists of becoming too comfortable with outsiders.

Age
86
Role
Keeper of the Departure Archive
Born
Aboard the Stalwart

Sora Hasegawa

Background

Sora maintains surviving records from the original expedition: contracts, passenger lists, engineering files, personal archives, maintenance records, and transmissions received during the early crossing.

She is one of the oldest living Rustborn.

Personality

Dry, observant, stubborn, and surprisingly unsentimental about the past.

Motivation

Preserve the truth of the Stalwart's history before mythology replaces it completely.

Relationships

Respected across nearly every political group. Sjoerd frequently consults her records. Irena suspects Sora knows considerably more about the expedition than she shares.

Origin on Earth

The expedition that became the Rustborn was never intended to produce a distinct society.

The original project was organized by the Trans-Solar Heavy Industries Cooperative, a loose coalition of mining companies, orbital construction firms, industrial unions, refinery operators, and engineering cooperatives desperate to secure places aboard the Exodus.

They could not afford one of the new purpose-built colony ships.

What they had was industrial equipment.

A great deal of it.

The cooperative acquired an aging heavy transport and spent thirteen years rebuilding it into something that could theoretically cross interstellar space.

The passengers were overwhelmingly working-class specialists: welders, machinists, reactor technicians, pressure-system engineers, miners, electricians, refinery workers, cargo operators, industrial chemists, agricultural technicians, doctors, and their families.

There were comparatively few academics, administrators, or political elites aboard.

Their original mission was practical.

Reach Epsilon Eridani.

Build mines.

Build smelters.

Build factories.

Then build everything else.

Approximately 24,600 people departed Sol aboard the vessel.

Few understood that their descendants would still be repairing it generations later.


The Ship or Fleet

The Rustborn arrived aboard a single enormous vessel:

TSHIC Stalwart Industrial Carrier 7

Usually called simply the Stalwart.

Before the Exodus, the Stalwart had been a heavy interplanetary industrial transport designed to move refinery modules, mining machinery, prefabricated habitats, and bulk cargo between the inner and outer Solar System.

It was nearly two kilometers long when fully configured.

It was not designed as a generation ship.

The Exodus conversion added rotating habitation sections, agricultural cylinders, water reclamation systems, radiation shielding, additional fusion reactors, cryogenic seed repositories, machine shops, medical facilities, schools, and enormous stores of industrial feedstock.

The result was brutally massive.

Its advantage was equally obvious.

The Stalwart carried the equipment necessary to manufacture almost anything.

Machine tools.

Foundries.

Chemical processors.

Industrial printers.

Ore-processing equipment.

Rolling mills.

Pressure-vessel fabrication systems.

Thousands of tonnes of spare structural metal.

What it lacked was sophistication.

Most critical systems had been selected because they were repairable rather than efficient.

That decision eventually saved everyone aboard.


The Crossing

Departure: 2144
Travel time: approximately 89 years
Arrival: 2233

The Stalwart was originally expected to make the crossing in roughly sixty-four years.

It did not.

Its enormous mass limited acceleration from the beginning, but the catastrophic event came nineteen years into the voyage.

A containment failure damaged one of the primary drive assemblies and destroyed several superconducting systems feeding the engine cluster.

Nobody was killed in the initial failure.

The consequences lasted seventy years.

Replacement parts existed for individual components, but not for an entire drive assembly.

The ship could continue accelerating at reduced output, but every calculation showed that pushing the remaining engines at their original duty cycle would eventually destroy them.

The Stalwart slowed its crossing.

Then the repairs began.

The First Cannibalization

The damaged engine could not be rebuilt.

Instead, it was dismantled.

Its components disappeared into the rest of the ship.

Pumps became agricultural equipment.

Structural members became pressure supports.

Power-control hardware was repurposed into reactor infrastructure.

Entire sections of machinery were stripped down to raw material.

This became known as the First Cannibalization.

It established what would become the central Rustborn principle:

Nothing aboard the ship belongs to itself if the ship needs it more.

The Humidity Years

Thirty-two years into the crossing, the agricultural water cycle developed a series of contamination and condensation problems.

Moisture began appearing where it should not.

Corrosion spread through portions of the older industrial structure.

For several years the population fought a constant battle against oxidation, fungal contamination, leaking pipes, and deteriorating insulation.

The reddish corrosion staining the older decks produced an insult among younger passengers.

Rustborn.

The name stuck.

Eventually they began using it themselves.

The Open Wall Doctrine

A major electrical fire later killed eighty-seven people after spreading through inaccessible utility conduits concealed behind structural paneling.

Afterward, maintenance crews removed enormous amounts of interior finishing.

They never replaced it.

Power lines became visible.

Coolant pipes became visible.

Control systems became visible.

Structural welds became visible.

Access panels were expanded or discarded entirely.

The cultural lesson was permanent:

If you cannot see it, you cannot trust it.

Modern Rustborn construction still exposes critical systems whenever practical.

The Three Ways Rule

During the fifty-third year of the crossing, a sequence of failures nearly disabled atmospheric circulation across an entire habitation ring.

The system had backups.

The backups depended upon the same control network.

When that network failed, all of them became useless simultaneously.

Afterward, Rustborn engineers developed the Three Ways Rule.

Every system essential to survival should have three methods of operation whenever possible:

one normal,

one redundant,

and one stupid.

The "stupid" method is intentionally simple.

A motor may have an automated controller, a secondary control circuit, and a manual mechanical bypass.

A pressure door may have power, stored hydraulic pressure, and a hand-cranked release.

A modern navigation computer may sit beside an optical sight and printed emergency tables.

To outsiders, some of these systems look absurdly primitive.

The Rustborn do not care.

Primitive things kept them alive.

The Last Forty Years

By the final decades of the journey, hardly any system aboard the Stalwart remained untouched.

The ship had become less a manufactured object than a continuously evolving industrial ecosystem.

Three generations had spent their entire lives maintaining it.

Maintenance schedules became civic obligations.

Apprenticeships became social institutions.

Families became associated with particular systems, workshops, or sections of the vessel.

The distinction between engineer, citizen, and crew member gradually disappeared.

There was no moment when the Rustborn deliberately decided to become something different.

They simply kept fixing what broke.

For eighty-nine years.


Relationship With Earth

Nobody among the Rustborn meaningfully remembers Earth.

A handful of the oldest survivors were born early during the crossing, but none possess personal memories of life before departure.

Earth therefore occupies an unusual place in Rustborn culture.

They do not romanticize it particularly strongly.

Earth is where their ancestors came from.

The Stalwart is where the Rustborn came from.

Old Earth media exists in their archives, but much of it seems strange to them.

They are particularly amused by images of architecture designed to conceal plumbing, wiring, ventilation, structural supports, or machinery.

They find enormous glass buildings faintly ridiculous.

Their historical archives are treated seriously, but Earth is history.

The ship is ancestry.

A common Rustborn expression summarizes their attitude:

"Earth built them. Stalwart built us."


Culture and Society

Rustborn society developed around maintenance.

Competence carries enormous social weight.

Someone who can keep machinery functioning under impossible conditions can gain influence regardless of ancestry, wealth, or formal education.

Someone who repeatedly breaks equipment through negligence will struggle to regain trust.

Visible Repairs

Rustborn rarely conceal repairs.

A welded patch remains visible.

A replaced hull plate may carry the names of the people who installed it.

Old machinery often retains markings documenting decades of modification.

Removing these marks for cosmetic reasons is considered disrespectful.

A heavily repaired object is not seen as inferior.

It has proven that it can survive.

The First Tool

When an apprentice qualifies for independent work, they are traditionally given a hand tool that belonged to another worker.

It is almost never new.

The tool might have had five owners.

Some have had twenty.

Names, dates, or small marks are added over generations.

Possessing an old tool with documented history carries considerably more prestige than owning an expensive new one.

Open Systems

Rustborn strongly prefer technology they can inspect, modify, and repair.

Proprietary software is despised.

Sealed control modules are distrusted.

Hardware deliberately designed to prevent unauthorized modification is regarded almost as an insult.

This creates constant conflict with advanced manufacturers.

Cleanliness

The stereotype that Rustborn are dirty is misleading.

They are obsessive about contamination where contamination matters.

Medical compartments can be immaculate.

Food-production systems are rigorously maintained.

Air filters receive almost religious attention.

What Rustborn reject is cosmetic cleanliness.

Scratched paint does not matter.

Surface oxidation on a noncritical beam does not matter.

A mismatched replacement panel does not matter.

Waste does.

Government

The Stalwart is governed through a network of Deck Councils, with representatives from habitation districts, industrial departments, medical services, agricultural systems, security crews, and major workshops.

The executive leader holds the title Foreman-Captain.

The title deliberately combines command with labor.

The Foreman-Captain is expected to understand the ship physically, not merely politically.

Candidates traditionally undergo several days working alongside ordinary maintenance crews before selection.

The system is democratic, but not entirely egalitarian.

Highly skilled technical families possess enormous informal influence.

Critics increasingly describe this as an unofficial engineering aristocracy.


Technology and Resources

The Rustborn excel at keeping machines alive.

Their strengths include:

industrial repair,

pressure-hull fabrication,

structural reinforcement,

fusion-reactor maintenance,

industrial robotics,

machine-tool construction,

salvage engineering,

mechanical redundancy,

field modification,

and manufacturing replacement parts from poor-quality feedstock.

Their engineers are unusually comfortable combining technologies from completely different manufacturers.

They are also exceptionally good at understanding old machinery.

A Rustborn technical team can frequently restore equipment everyone else has written off.

Their weaknesses are equally significant.

They possess limited advanced semiconductor fabrication.

Their biotechnology is adequate but unsophisticated.

Their medical equipment is heavily maintained but increasingly outdated.

Their sensors and computing infrastructure lag behind the most advanced factions.

Their propulsion technology is reliable but inefficient.

Most importantly, their cultural preference for repairability can become stubbornness.

Sometimes a machine should simply be replaced.

Convincing the Rustborn of that can be difficult.


Primary Faction Goals

  • Establish a permanent industrial settlement. The Rustborn want to turn their temporary orbital yards into a manufacturing complex capable of supporting independent settlements throughout Epsilon.
  • Secure reliable sources of metals and industrial feedstock. The Stalwart arrived with extensive manufacturing equipment but increasingly depleted raw material reserves.
  • Keep the Stalwart operational. Many Rustborn consider permanent retirement or dismantlement of the ship unthinkable, despite growing evidence that maintaining it may eventually cost more than replacing it.
  • Acquire advanced technology without becoming dependent on its manufacturers. They want modern computing, medical systems, and sensors, but resist technology they cannot repair themselves.
  • Locate missing vessels from their original departure records. Several transports associated with the cooperative left Sol after the Stalwart. None have been confirmed in Epsilon.
  • Become indispensable. The Rustborn believe the safest form of political independence is being useful enough that everyone wants you alive.

Likes

  • People who demonstrate practical competence.
  • Open technical documentation and repairable equipment.
  • Durable machinery with accessible components.
  • Trading labor and industrial services rather than political promises.
  • Anyone willing to work beside them instead of merely giving orders.

Dislikes

  • Proprietary technology and sealed systems.
  • Wasteful replacement of repairable equipment.
  • Excessively polished ships and facilities.
  • Officials who impose technical rules without understanding machinery.
  • Anyone who treats manual labor or maintenance work as socially inferior.

Since Arriving in Epsilon

The Stalwart entered the Epsilon system in 2233.

It never landed.

Instead, the Rustborn established an improvised orbital industrial settlement around the ship using cargo frames, refinery modules, storage tanks, docking structures, and eventually sections cut away from the Stalwart itself.

The growing complex has become known simply as the Yard.

Rustborn crews now travel throughout the system performing repairs, reinforcing habitats, restoring damaged reactors, salvaging industrial machinery, and manufacturing components that other settlements cannot easily obtain.

Their services are already in considerable demand.

Their immediate problem is that the Stalwart is deteriorating faster than ever.

For the first time in Rustborn history, a serious political movement is arguing that the old ship should be allowed to die.

The argument is tearing at the foundation of Rustborn identity.


Internal Factions or Political Divisions

The Maintainers

The traditionalist bloc.

They believe Rustborn survival came from maintaining what they possessed rather than chasing new technology.

They strongly support keeping the Stalwart operational.

To them, dismantling the ship would be almost equivalent to demolishing their ancestral homeland.

They are not opposed to innovation.

They simply believe innovation must remain understandable, repairable, and subordinate to continuity.

Sjoerd Terpstra is their most influential figure.


New Alloy

A growing movement among younger engineers.

New Alloy argues that Rustborn culture has confused survival with preservation.

Their slogan is:

"We learned to repair because we had nothing new. Now we can build."

They want new ships, new habitats, modern reactors, cleaner industrial processes, and eventually the controlled retirement of the Stalwart.

Their opponents accuse them of wanting to turn Rustborn into everyone else.


Open Bay

A looser political tendency centered around traders, younger workers, and external crews.

Open Bay supporters believe the Rustborn should actively integrate with independent settlements, train outsiders, accept foreign apprentices, and become the industrial backbone of the system.

Traditionalists worry that outsiders will eventually control the Yard through trade dependence.

Open Bay argues the opposite:

Everyone already needs repairs.

They want to make sure the Rustborn are the people everyone calls.


Relationships With Other Humans

Daedalus Interstellar — DAED

The Rustborn have an uncomfortable fascination with Daedalus technology.

It is advanced.

Efficient.

Compact.

Powerful.

And frequently proprietary.

Rustborn engineers admire what Daedalus builds while despising systems they cannot fully inspect or reproduce.

Daedalus representatives have offered modernization packages for several Rustborn facilities.

The offers remain politically controversial.

The Rustborn will happily repair a Daedalus ship.

They are much less comfortable allowing Daedalus engineers to redesign theirs.


Epsilon Charter — CHRT

Relations are functional but strained.

The Charter appreciates Rustborn industrial capability.

The Rustborn appreciate organized traffic control, rescue coordination, and enforceable contracts considerably more than they usually admit.

The conflict comes from regulation.

Charter inspectors have repeatedly questioned whether portions of the Stalwart meet acceptable safety standards.

The Rustborn response is generally that those portions have been functioning safely since before the inspectors were born.

Both arguments occasionally have merit.


Independent Settlers and Small Factions

The Rustborn generally get along well with independents.

Small settlements often cannot afford replacement equipment.

Rustborn technicians can keep old systems operating for years.

Payment is flexible.

Metal, fuel, machinery, labor, docking rights, information, food, and salvage claims may all be accepted.

This has given the Rustborn considerable goodwill among smaller communities.

It has also created a sprawling network of informal debts that nobody has fully documented.


Newly Arriving Refugee Ships

The Rustborn have a strong instinct to assist damaged arrivals.

They understand exactly what it means to cross interstellar space aboard machinery that should have failed decades earlier.

Repair crews are frequently among the first Rustborn personnel dispatched toward struggling vessels.

However, they are not endlessly charitable.

A ship carrying usable industrial equipment may be expected to contribute resources in exchange for extensive repairs.

The Rustborn consider this practical cooperation.

Some refugees consider it exploitation.


The Unknown Craft

The Rustborn call them Clean Ships.

The name began as a joke.

Their sensors have occasionally captured images of unidentified craft with surfaces apparently lacking visible radiators, access structures, external maintenance equipment, obvious propulsion machinery, or patchwork construction.

Rustborn engineers find this deeply unsettling.

Not because they automatically believe the craft are dangerous.

Because everything real requires maintenance.

Some believe they are extremely advanced probes.

Others suspect deceptive sensor data.

A small number believe the lack of visible maintenance architecture suggests the objects were never intended to be repaired at all.

Sjoerd Terpstra supposedly watched footage of one for several minutes before saying:

"Either that's the best machine I've ever seen, or it isn't a machine."

Investigation continues.