Factions
Factions players have founded. Each one's members share a role on Discord, and its founder and officers describe it on its page here, which EpsilonBot posts in the Player Factions forum.
Twenty human powers crossed the dark to Epsilon Eridani. The first two to arrive still hold the only living world between them.
Ark Twelve
Ark Twelve is what remains of a colony ship that was supposed to deliver nearly seven thousand people to Epsilon Eridani.
Black Banner Fleet
The Black Banner Fleet is what remains of an evacuation convoy that learned, over seventy years in interstellar space, that cooperation was optional and possession was temporary.
The Epsilon Charter
The Epsilon Charter is the closest thing the Epsilon Eridani system has to an old-world government.
The Culling Hand
The Culling Hand is one of the most feared human societies in Epsilon, not because it is especially large or militarily dominant, but because it has built an entire civilization around a conclusion...
Daedalus Interstellar
Daedalus Interstellar did not merely participate in the Exodus.
Echo Society
The Echo Society possesses what may be the largest surviving civilian cultural archive ever carried out of Sol.
Children of Eden
The Children of Eden are descended from one of the Exodus's largest agricultural preservation missions: a vessel intended not merely to transport people, but to carry a functioning fragment of...
Free Captains League
The Free Captains League is not a nation, corporation, fleet, or government.
Grimwake Salvage Union
The Grimwake Salvage Union is what happens when an entire civilization learns that survival depends on knowing exactly how much of a machine can be removed before the rest of it stops working.
The Harbor Coalition
The Harbor Coalition did not leave Earth as a faction.
Helios Covenant
The Helios Covenant is one of the fastest-growing religious movements in Epsilon.
Iron Dominion
The Iron Dominion is one of the most rigidly organized human societies to arrive in Epsilon.
Meridian Exchange
The Meridian Exchange controls no great territory and officially claims no sovereign state.
Mothlight Communion
The Mothlight Communion is what happens when generations of professional listeners begin to believe the universe is finally answering.
Nova Republic
The Nova Republic is one of the most ambitious political experiments to emerge from the Exodus: an attempt to build a democratic society without simply reconstructing the governments, parties...
The Oracle
The Oracle is not ruled by a king, council, corporation, or priesthood.
Rustborn
The Rustborn are what happens when a ship stops being a vehicle and becomes an inherited problem.
The Sol Remnant
The Sol Remnant believes humanity can survive biologically and still become extinct.
Vanguard Ascendancy
The Vanguard Ascendancy believes humanity survived the Exodus for one reason: when survival became impossible for everyone, someone was willing to choose who mattered.
Children of the Void
The Children of the Void are descendants of a generation ship that spent more than six decades effectively cut off from the rest of humanity.
Factions banded together, player and NPC, making treaties and contracts as one.
The Builders' Exchange
Daedalus Interstellar, the Meridian Exchange and the Vanguard Ascendancy hold that what a people builds is theirs to keep and trade. They keep their markets open to each other...
The Concord of Law
The Culling Hand, the Iron Dominion and the Oracle stand together as the Concord of Law. They hold to order, law and security, defend one another, and never raise arms against...
The Continuity Compact
Ark Twelve, the Rustborn, and the Sol Remnant form the Continuity Compact. They defend one another and maintain shared reserves of seed, repair knowledge, and surviving records...
The Lantern Watch
The Echo Society, the Mothlight Communion and the Children of the Void keep one open record of every attack in Epsilon, so that no aggressor can deny what it has done to the...
The Living Forum
The Echo Society, the Mothlight Communion, and the Nova Republic form the Living Forum. Together they publish evidence, deliberate openly on proposed system-wide authority, and...
The Open Door
The Children of Eden, the Harbor Coalition and the Helios Covenant keep their doors open to anyone in mortal danger. They share food, medicine and berths so that no single port is...
The Salvage Commons
The Free Captains League, the Grimwake Salvage Union and the Rustborn hold that a derelict belongs to whoever brings it back to life. They honour each other's salvage claims...
The TEST Federation
test
A player faction's founder or officers found a federation, with their Steam account linked here.